Walkthrough for "Danger! Adventurer at work!", a Quill game by Simon Avery Based on Duncan Cross' Inform port (Actions in brackets aren't mandatory, but help the general understanding of the game.) take stool throw it at window go window take head e go booth take rope out. n. e take torso take bull w. s. e. s take cutters n. w go booth (x phone) cut wire take phone out. e. e take lleg s (x witch. talk to her) give phone to witch take broom n. e (read sign) d (x kipper. take it. eat it) (x lady) take tube u. w. w. w. w. w. w (x hedgepig) give broom to hedgepig (look) take needle w take bucket s take rarm in (x dragon) lobe dragon (look) take rock, gold, game out. n. e. e. n. in (talk to teacher. read sign) give gold to teacher out. s. e. e. e. e (x fence) kick fence (look) take seed e. d fill bucket u. w. w. w. n show needle to camel (look) x dung take coin n take leaflet (x it) e (x humpty. push humpty) drop rock push humpty (look) take shells w. s. s. w. w. s (x engineer. talk to him.) give bucket to engineer n. w. n take rleg (x man. talk to him) give shells to man s. w. s. s. in take larm (x bod. talk to him) give leaflet to bod (inventory) out. n. n. n (x angus. talk to him) give coin to angus n. n make body tie electrodes to body turn on switch loun bench (look) take pills n (x brick) pull brick (look) take matches (x chasm. x button) throw seed (look. x balrog. talk to him) give game to balrog e. e cut rope n (e. x rug. loun rug) pull nails (look) take flashlight turn it on e (x river) wear tube swim e (x sign) drop dynamite light it w z. z e. s (x fireplace) turn bracket e. e (x pony. talk to it) eat pills ride pony