"Karn" step-by-step solution by pjg With modifications by Patrick Wigfull For game release 2. Serial number 961207 Other game releases may be slightly different Make sure you have the most up-to-date game version Takes about 350 moves. The saved game files are named according to your score. If you are stuck then find the section of the solution with a saved game file near your score for help. Comments and earned/total points are in () ---------------------------------------------------------------------- Background I Remove jacket then drop it Remove hat then drop it Remove scarf Drop yo-yo, key (you can "Play with yo-yo" to check gravity if you want) E. Open door. S Get toolkit then open it Get screwdriver, homing X homing then turn it on (notice that the homing device is gold coloured) Open cupboard Get pouch then open it Put pouch in toolkit N, W X scanner. Pull lever W NW, NE, E, U Search ruins (5/5) Get scalpel then put it in toolkit D, NE, NW, W X creature. X globe E, SE, SW, W SW, SE, E, SE E, N (Read sign) Tie scarf to signpost (5/10) save (s10) Climb scarf (if you fall off before you are done then UNDO or restore the game) Open hatch with screwdriver. Get battery Put homing in hatch. Close hatch (10/20) D. Put screwdriver in toolkit Get battery NW X tree then climb it. Get branch W, W SW, W, SW, SE E, SE, E Fill battery (5/25) N. Get scarf. S (you could leave the scarf if you wanted) W, NW, W Enter Tardis. Drop scarf E, E Get match then put it in toolkit N. X K9 Put battery in panel. Close panel (10/35) S, W, W save (s35) X console Open drawer then get link Ask K9 about K9 K9, follow me W K9, shoot boulder (5/40) Get stone W. Get firework then put it in toolkit S. Open tapestry. W (I wonder what Ohica and the sisterhood would do to you if they found you) Put link in chalice Open shield Put stone in fire (10/50) Close shield Get link then close it E. Close tapestry. N, E save (s50) NW, W, S, E Push boulder Jam branch under boulder Pull branch. Get branch (5/55) W, N, E, SE K9, follow me Enter Tardis Put link in drawer then close drawer X console. X slot Get brown then drop it (remember the colour of the homing device?) Get gold then put it in slot save (s55) (Wait until the flying saucer takes off) (The flying saucer will sometimes not take off. This appears to be a program bug that depends on when and how you first visited the saucer. If this happens then try to change your actions in the beginning of the game) Pull lever. Push button X scanner. Pull lever Get gold then put it in toolkit K9, follow me W. Open hatch Get torch, mine Put all in toolkit save (s56) N, W Ask K9 about door X bubble (blue means active) Drop mine, branch E, S, D Turn on torch (torch lasts about 68 moves) NW X plate. Open catch NE, N Open hatch. Turn off torch U, E, S save (s57) Open door. E (well, the homing device certainly worked) W. Close door then turn wheel X bubble (green means safe) (the lever controls the bay doors the button controls the air) Pull lever (10/65) (red means danger) Pull lever Push button Turn wheel then open door E. Open hatch. D Turn on torch N, W X plate (you can open this if you want to) NW. Open hatch U. Open door Turn off torch X left screen. Push left button X right screen. Push right button (you just turned off the hall security system) E, S, S, S, E (bad guys) W, W, W (you should fall into the shaft) Get screwdriver, scalpel Unlock box with screwdriver then open box save (s65) Look up Cut with scalpel Look up (the bubble will be yellow when the alarm is inactive if you did not cut the right colour then RESTORE and try another colour) (remember the colour that you cut) Turn on torch Close plate SE. Turn off torch Put all in toolkit U K9, follow me N, W Ask K9 about door (yellow means inactive) K9, shoot door (10/75) W save (s75) X control. Push switch Ask K9 about reactor Ask K9 about control Ask K9 about sequence (remember this colour sequence, it will vary from game to game) D. Turn on torch E. Get branch Jam branch under plate Open catch X mine. Push button (the trap is set) W. Turn off torch. U save (s76) Push Push Push Push (5/80) Ask K9 about reactor Ask K9 about sequence (the trap will be triggered about now) (15/95) (from observing the door bubbles you know that blue and yellow are opposites and that green and red are opposites) Push Push Push Push (10/105) K9, follow me E (sorry K9) Get white then put it in toolkit K9, follow me Turn on torch (the program will sometimes act funny if you are in the dark with K9 and the leash) save (s105) NE, N Turn off torch. U Get torch then drop it (you don't need the torch anymore) Get rope. D Tie rope to K9. U (you could also have used the scarf) Put rope in unit (10/115) K9, follow me save (s115) E, S, S, W, S Push table N Push it E Push it N Push it N Push it N Push it E X door Push table E X door Get white then put it in slot Push table S Climb on table X device. Push button (the device appears to be a smoke detector) Exit Get match, firework save (s116) Light match Light firework Drop match, firework N, W, W Wait Again (wait for the cyberman to appear) E, E Get white (10/125) (what fun) Put white in unit (you don't have to destroy the white card but it does reveal a clue) Pull pipe Again Get gold, pouch Put pouch under pipe save (s125) Ask K9 about cybermen Put gold in unit (10/135) Get pouch W, N Get black S, W, S, S S, E, S save (s135) X door Put black in slot W. X apparatus X respirator X vent (remember what K9 told us about the cybermen?) Put dust in vent. Drop pouch (5/140) Get screwdriver, scalpel Unlock box with screwdriver then open box save (s140) (cut the same coloured wire that you cut under the reactor door) Cut with scalpel (10/150) Open tank then get brain (5/155) save (s155) E, N, W, W, S Enter Tardis (5/160) (the silver card will appear in your hand) Put silver in slot Drop all but brain Pull lever. Push button X scanner. Pull lever. W save (alldone) Give brain to Timelord (10/170) Full ----------------------------------------------------------------------------- For fun have you... -- tried showing an article of clothing to Ohica? -- flushed K9 out of the landing bay? -- left K9 under an active sensor, or left him under an inactive sensor and turned it on? -- let the cybermen shoot K9?