#! GameDirector V. 1.1 or later module "Civilization Editor V.1.0" { desc "Information provided by Tom Kimball tom@europa.lonestar.org" desc " " desc "This is a collective Usenet effort. The following" desc "people supplied contributions and information:" desc " " desc "Cordell Melgaard cmelgarr@uwsuper.edu" desc "Jasona jasona@sco.com" desc "Ralph Betza uunet!ssiny!gnohmon" desc "Charles Hughes" desc "AI syserror@sage.cc.purdue.edu" desc "Rocky Brown ooprb@trex.oscs.montana.edu" desc " " desc "Translated to JUDGE by Jack Hwang jch@netcom.com" absolute "Game Progress Info" { desc "Game data for players' progress." field "Turn #" { data 0 2 uword entry 0 1 3 1 26 5 dec } field "Player's Civilization" { desc "Decimal, 0 - 7" desc "This field equals to ID - 1." data 2 1 ubyte entry 0 2 3 2 26 1 dec } # masks are always defined as ascii data with hex entry field "Movement Mask??" { data 4 2 ascii entry 0 3 3 3 26 4 hex } field "Year" { desc "Unsigned or signed number?" data 8 2 word entry 0 4 3 4 26 5 dec } field "Difficulty" { desc "Difficulty level - unsigned/signed ?" data 0x0a 2 uword entry 0 5 3 5 26 5 dec } field "Number of Civilizations" { data 0x93bc 1 ubyte entry 0 6 3 6 26 2 dec } field "Pyramids" { desc "The city it is located. 0 - 65535." desc "65535 means not built yet." data 0x8674 2 uword entry 0 8 3 8 26 5 dec } field "Hanging Gardens" { desc "The city it is located. 0 - 65535." desc "65535 means not built yet." data 0x8676 2 uword entry 0 9 3 9 26 5 dec } field "Colossus" { desc "The city it is located. 0 - 65535." desc "65535 means not built yet." data 0x8678 2 uword entry 0 10 3 10 26 5 dec } field "Lighthouse" { desc "The city it is located. 0 - 65535." desc "65535 means not built yet." data 0x867a 2 uword entry 0 11 3 11 26 5 dec } field "Great Library" { desc "The city it is located. 0 - 65535." desc "65535 means not built yet." data 0x867c 2 uword entry 0 12 3 12 26 5 dec } field "Oracle" { desc "The city it is located. 0 - 65535." desc "65535 means not built yet." data 0x867e 2 uword entry 0 13 3 13 26 5 dec } field "Great Wall" { desc "The city it is located. 0 - 65535." desc "65535 means not built yet." data 0x8680 2 uword entry 0 14 3 14 26 5 dec } field "Magellan's Expedition" { desc "The city it is located. 0 - 65535." desc "65535 means not built yet." data 0x8682 2 uword entry 0 15 3 15 26 5 dec } field "Michelangelo's Chapel" { desc "The city it is located. 0 - 65535." desc "65535 means not built yet." data 0x8684 2 uword entry 0 16 3 16 26 5 dec } field "Copernicus Observatory" { desc "The city it is located. 0 - 65535." desc "65535 means not built yet." data 0x8686 2 uword entry 0 17 3 17 26 5 dec } } absolute "Red Civilization" { desc "Barbarians" field "Leader" { desc "Name of the leader of the civilization." data 0x10 14 ascii entry 0 2 3 2 28 14 asc } field "Plural Name" { desc "Plural name of the civilization." data 0x80 12 ascii entry 0 3 3 3 28 12 asc } field "Singular Name" { desc "Singular name of the civilization." data 0xe0 11 ascii entry 0 4 3 4 28 11 asc } field "Money" { desc "Treasury of the civilization." desc "0 - 65535" data 0x138 2 uword entry 0 5 3 5 28 5 dec } field "Bulbs" { desc "Resources for civilization advances" desc "0 - 65535" data 0x148 2 uword entry 0 6 3 6 28 5 dec } field "Number of Tech.'s" { desc "Number of technologies, used for scoring and" desc "to determine how much next advance costs" data 0x4d8 2 uword entry 0 7 3 7 28 5 dec } field "Technology" { desc "Mask for technologies" data 0x4e8 10 ascii entry 0 8 3 8 28 20 hex } field "Tax Rate" { data 0x738 2 uword entry 0 9 3 9 28 5 dec } field "Population" { data 0x748 2 uword entry 0 10 3 10 28 5 dec } field "Luxury Rate" { data 0x8bb4 2 uword entry 0 11 3 11 28 5 dec } } absolute "White Civilization" { desc "Romans/Russians" field "Leader" { desc "Name of the leader of the civilization." data 0x1e 14 ascii entry 0 2 3 2 28 14 asc } field "Plural Name" { desc "Plural name of the civilization." data 0x8c 12 ascii entry 0 3 3 3 28 12 asc } field "Singular Name" { desc "Singular name of the civilization." data 0xeb 11 ascii entry 0 4 3 4 28 11 asc } field "Money" { desc "Treasury of the civilization." desc "0 - 65535" data 0x13a 2 uword entry 0 5 3 5 28 5 dec } field "Bulbs" { desc "R&D efforts for advances." desc "0 - 65535" data 0x14a 2 uword entry 0 6 3 6 28 5 dec } field "Number of Tech.'s" { desc "Number of technologies, used for scoring and" desc "to determine how much next advance costs" data 0x4da 2 uword entry 0 7 3 7 28 5 dec } field "Technology" { desc "Mask for technologies" data 0x4f2 10 ascii entry 0 8 3 8 28 20 hex } field "Tax Rate" { data 0x73a 2 uword entry 0 9 3 9 28 5 dec } field "Population" { data 0x74a 2 uword entry 0 10 3 10 28 5 dec } field "Luxury Rate" { data 0x8bb6 2 uword entry 0 11 3 11 28 5 dec } } absolute "Green Civilization" { desc "Babylonians/Zulus" field "Leader" { desc "Name of the leader of the civilization." data 0x2c 14 ascii entry 0 2 3 2 28 14 asc } field "Plural Name" { desc "Plural name of the civilization." data 0x98 12 ascii entry 0 3 3 3 28 12 asc } field "Singular Name" { desc "Singular name of the civilization." data 0xf6 11 ascii entry 0 4 3 4 28 11 asc } field "Money" { desc "Treasury of the civilization." desc "0 - 65535" data 0x13c 2 uword entry 0 5 3 5 28 5 dec } field "Bulbs" { desc "R&D efforts for advances." desc "0 - 65535" data 0x14c 2 uword entry 0 6 3 6 28 5 dec } field "Number of Tech.'s" { desc "Number of technologies, used for scoring and" desc "to determine how much next advance costs" data 0x4dc 2 uword entry 0 7 3 7 28 5 dec } field "Technology" { desc "Mask for technologies" data 0x4fc 10 ascii entry 0 8 3 8 28 20 hex } field "Tax Rate" { data 0x73c 2 uword entry 0 9 3 9 28 5 dec } field "Population" { data 0x74c 2 uword entry 0 10 3 10 28 5 dec } field "Luxury Rate" { data 0x8bb8 2 uword entry 0 11 3 11 28 5 dec } } absolute "Dark Blue Civilization" { desc "Germans/French" field "Leader" { desc "Name of the leader of the civilization." data 0x3a 14 ascii entry 0 2 3 2 28 14 asc } field "Plural Name" { desc "Plural name of the civilization." data 0xa4 12 ascii entry 0 3 3 3 28 12 asc } field "Singular Name" { desc "Singular name of the civilization." data 0x101 11 ascii entry 0 4 3 4 28 11 asc } field "Money" { desc "Treasury of the civilization." desc "0 - 65535" data 0x13e 2 uword entry 0 5 3 5 28 5 dec } field "Bulbs" { desc "R&D efforts for advances." desc "0 - 65535" data 0x14e 2 uword entry 0 6 3 6 28 5 dec } field "Number of Tech.'s" { desc "Number of technologies, used for scoring and" desc "to determine how much next advance costs" data 0x4de 2 uword entry 0 7 3 7 28 5 dec } field "Technology" { desc "Mask for technologies" data 0x506 10 ascii entry 0 8 3 8 28 20 hex } field "Tax Rate" { data 0x73e 2 uword entry 0 9 3 9 28 5 dec } field "Population" { data 0x74e 2 uword entry 0 10 3 10 28 5 dec } field "Luxury Rate" { data 0x8bba 2 uword entry 0 11 3 11 28 5 dec } } absolute "Yellow Civilization" { desc "Aztecs/Egyptians" field "Leader" { desc "Name of the leader of the civilization." data 0x48 14 ascii entry 0 2 3 2 28 14 asc } field "Plural Name" { desc "Plural name of the civilization." data 0xb0 12 ascii entry 0 3 3 3 28 12 asc } field "Singular Name" { desc "Singular name of the civilization." data 0x10c 11 ascii entry 0 4 3 4 28 11 asc } field "Money" { desc "Treasury of the civilization." desc "0 - 65535" data 0x140 2 uword entry 0 5 3 5 28 5 dec } field "Bulbs" { desc "R&D efforts for advances." desc "0 - 65535" data 0x150 2 uword entry 0 6 3 6 28 5 dec } field "Number of Tech.'s" { desc "Number of technologies, used for scoring and" desc "to determine how much next advance costs" data 0x4e0 2 uword entry 0 7 3 7 28 5 dec } field "Technology" { desc "Mask for technologies" data 0x510 10 ascii entry 0 8 3 8 28 20 hex } field "Tax Rate" { data 0x740 2 uword entry 0 9 3 9 28 5 dec } field "Population" { data 0x750 2 uword entry 0 10 3 10 28 5 dec } field "Luxury Rate" { data 0x8bbc 2 uword entry 0 11 3 11 28 5 dec } } absolute "Light Blue Civilization" { desc "Americans/Chinese" field "Leader" { desc "Name of the leader of the civilization." data 0x56 14 ascii entry 0 2 3 2 28 14 asc } field "Plural Name" { desc "Plural name of the civilization." data 0xbc 12 ascii entry 0 3 3 3 28 12 asc } field "Singular Name" { desc "Singular name of the civilization." data 0x117 11 ascii entry 0 4 3 4 28 11 asc } field "Money" { desc "Treasury of the civilization." desc "0 - 65535" data 0x142 2 uword entry 0 5 3 5 28 5 dec } field "Bulbs" { desc "R&D efforts for advances." desc "0 - 65535" data 0x152 2 uword entry 0 6 3 6 28 5 dec } field "Number of Tech.'s" { desc "Number of technologies, used for scoring and" desc "to determine how much next advance costs" data 0x4e2 2 uword entry 0 7 3 7 28 5 dec } field "Technology" { desc "Mask for technologies" data 0x51a 10 ascii entry 0 8 3 8 28 20 hex } field "Tax Rate" { data 0x742 2 uword entry 0 9 3 9 28 5 dec } field "Population" { data 0x752 2 uword entry 0 10 3 10 28 5 dec } field "Luxury Rate" { data 0x8bbe 2 uword entry 0 11 3 11 28 5 dec } } absolute "Pink Civilization" { desc "English/Greek" field "Leader" { desc "Name of the leader of the civilization." data 0x64 14 ascii entry 0 2 3 2 28 14 asc } field "Plural Name" { desc "Plural name of the civilization." data 0xc8 12 ascii entry 0 3 3 3 28 12 asc } field "Singular Name" { desc "Singular name of the civilization." data 0x122 11 ascii entry 0 4 3 4 28 11 asc } field "Money" { desc "Treasury of the civilization." desc "0 - 65535" data 0x144 2 uword entry 0 5 3 5 28 5 dec } field "Bulbs" { desc "R&D efforts for advances." desc "0 - 65535" data 0x154 2 uword entry 0 6 3 6 28 5 dec } field "Number of Tech.'s" { desc "Number of technologies, used for scoring and" desc "to determine how much next advance costs" data 0x4e4 2 uword entry 0 7 3 7 28 5 dec } field "Technology" { desc "Mask for technologies" data 0x524 10 ascii entry 0 8 3 8 28 20 hex } field "Tax Rate" { data 0x744 2 uword entry 0 9 3 9 28 5 dec } field "Population" { data 0x754 2 uword entry 0 10 3 10 28 5 dec } field "Luxury Rate" { data 0x8bc0 2 uword entry 0 11 3 11 28 5 dec } } absolute "Grey Civilization" { desc "Indians/Mongols" field "Leader" { desc "Name of the leader of the civilization." data 0x72 14 ascii entry 0 2 3 2 28 14 asc } field "Plural Name" { desc "Plural name of the civilization." data 0xd4 12 ascii entry 0 3 3 3 28 12 asc } field "Singular Name" { desc "Singular name of the civilization." data 0x12d 11 ascii entry 0 4 3 4 28 11 asc } field "Money" { desc "Treasury of the civilization." desc "0 - 65535" data 0x146 2 uword entry 0 5 3 5 28 5 dec } field "Bulbs" { desc "R&D efforts for advances." desc "0 - 65535" data 0x156 2 uword entry 0 6 3 6 28 5 dec } field "Number of Tech.'s" { desc "Number of technologies, used for scoring and" desc "to determine how much next advance costs" data 0x4e6 2 uword entry 0 7 3 7 28 5 dec } field "Technology" { desc "Mask for technologies" data 0x52e 10 ascii entry 0 8 3 8 28 20 hex } field "Tax Rate" { data 0x746 2 uword entry 0 9 3 9 28 5 dec } field "Population" { data 0x756 2 uword entry 0 10 3 10 28 5 dec } field "Luxury Rate" { data 0x8bc2 2 uword entry 0 11 3 11 28 5 dec } } relative "Civilization's Unit Statistics" { desc "The data set number is equal to the civilization ID" desc " " desc "ID COLORS CIVILIZATION" desc "1 RED Barbarians" desc "2 WHITE Romans/Russians" desc "3 GREEN Babylonians/Zulus" desc "4 DARK BLUE Germans/French" desc "5 YELLOW Aztecs/Egyptians" desc "6 LIGHT BLUE Americans/Chinese" desc "7 PINK English/Greek" desc "8 GREY Indians/Mongols" recloc 0x158 56 8 field "Settler" { desc "Number of Settler" data 0 2 uword entry 0 2 3 2 31 5 dec } field "Militia" { desc "Number of Militia" data 2 2 uword entry 0 3 3 3 31 5 dec } field "Phalanx" { desc "Number of Phalanx" data 4 2 uword entry 0 4 3 4 31 5 dec } field "Legion" { desc "Number of Legion" data 6 2 uword entry 0 5 3 5 31 5 dec } field "Muskeeteers" { desc "Number of Muskeeteers" data 8 2 uword entry 0 6 3 6 31 5 dec } field "Rifleman" { desc "Number of Rifleman" data 10 2 uword entry 0 7 3 7 31 5 dec } field "Cavalry" { desc "Number of Cavalry" data 12 2 uword entry 0 8 3 8 31 5 dec } field "Knights" { desc "Number of Knights" data 14 2 uword entry 0 9 3 9 31 5 dec } field "Catapolt" { desc "Number of Catapolt" data 16 2 uword entry 0 10 3 10 31 5 dec } field "Cannon" { desc "Number of Cannon" data 18 2 uword entry 0 11 3 11 31 5 dec } field "Chariot" { desc "Number of Chariot" data 20 2 uword entry 0 12 3 12 31 5 dec } field "Armor" { desc "Number of Armor" data 22 2 uword entry 0 13 3 13 31 5 dec } field "Mech_Infantry" { desc "Number of Mech_Infantry" data 24 2 uword entry 0 14 3 14 31 5 dec } field "Artillery" { desc "Number of Artillery" data 26 2 uword entry 0 15 3 15 31 5 dec } field "Fighter" { desc "Number of Fighter" data 28 2 uword entry 0 2 40 2 68 5 dec } field "Bomber" { desc "Number of Bomber" data 30 2 uword entry 0 3 40 3 68 5 dec } field "Trireme" { desc "Number of Trireme" data 32 2 uword entry 0 4 40 4 68 5 dec } field "Sail" { desc "Number of Sail" data 34 2 uword entry 0 5 40 5 68 5 dec } field "Clipper_Ship" { desc "Number of Clipper_Ship" data 36 2 uword entry 0 6 40 6 68 5 dec } field "IronClad" { desc "Number of IronClad" data 38 2 uword entry 0 7 40 7 68 5 dec } field "Cruiser" { desc "Number of Cruiser" data 40 2 uword entry 0 8 40 8 68 5 dec } field "Battleship" { desc "Number of Battleship" data 42 2 uword entry 0 9 40 9 68 5 dec } field "Submarine" { desc "Number of Submarine" data 44 2 uword entry 0 10 40 10 68 5 dec } field "Carrier" { desc "Number of Carrier" data 46 2 uword entry 0 11 40 11 68 5 dec } field "Transport" { desc "Number of Transport" data 48 2 uword entry 0 12 40 12 68 5 dec } field "Nuclear" { desc "Number of Nuclear" data 50 2 uword entry 0 13 40 13 68 5 dec } field "Diplomat" { desc "Number of Diplomat" data 52 2 uword entry 0 14 40 14 68 5 dec } field "Caravan" { desc "Number of Caravan" data 54 2 uword entry 0 15 40 15 68 5 dec } } relative "City Names" { desc "256 city names in total." desc " " desc " 1 - 16 Roman 17 - 32 Babylonian 33 - 48 German" desc " 49 - 64 Egyptian 65 - 80 American 81 - 96 Greek" desc " 97 - 112 Indian 113 - 128 Russian 129 - 144 Zulu" desc "145 - 160 French 161 - 176 Aztec 177 - 192 Chinese" desc "192 - 208 English 209 - 224 Mongol 225 - 256 Extra" recloc 0x6970 13 256 field "City" { data 0 13 ascii entry 0 4 10 4 16 13 asc } } relative "Unit Definitions" { desc "This is the defintions for each type of unit." desc "There are 28 types of unit. Each is 34 bytes long." desc "Starting from 0x2308." recloc 0x2308 34 28 field "Name" { data 0 12 ascii entry 0 2 3 2 20 12 asc } field "Obsolete" { desc "Tech number in which the unit is obsolete" desc "(7f00 = never obsolete)" data 12 2 ascii entry 0 3 3 3 20 4 hex } field "Travel Mode" { desc "Travel mode (0=land 1=air 2=sea)" data 14 2 uword entry 0 4 3 4 20 5 dec } field "Movement/Turn" { desc "Movement per turn." data 16 2 uword entry 0 5 3 5 20 5 dec } field "Air Travel" { desc "Turns of movement for air travel." data 20 2 uword entry 0 6 3 6 20 5 dec } field "Offense" { desc "Offense value" data 22 2 uword entry 0 7 3 7 20 5 dec } field "Defense" { desc "Defense value" data 24 2 uword entry 0 8 3 8 20 5 dec } field "Cost" { desc "Cost to build the unit." desc "The value X 10 is the actual cost." data 24 2 uword entry 0 9 3 9 20 5 dec } field "Visibility??" { desc "Vision distance??" data 26 2 uword entry 0 10 3 10 20 5 dec } field "Transport" { desc "Transport amount" data 28 2 uword entry 0 11 3 11 20 5 dec } field "Unit Type" { desc "Type of unit" desc "0=expansion 1=ground offense 2=ground defense" desc "3=sea offense 4=air defense 5=sea transport 6=other" data 30 2 uword entry 0 12 3 12 20 5 dec } field "Available" { desc "Tech number in which the unit is available" desc "(fffb = always available)" data 32 2 ascii entry 0 3 30 3 40 4 hex } } relative "Barbarians Units Info" { desc "(Red)" recloc 0x26c0 12 128 field "Flags" { desc "0x20 = veteran, hexdecimal" data 0 1 ubyte entry 0 2 3 2 18 2 hex } field "Latitude" { desc "decimal, 0 - 255" data 1 1 ubyte entry 0 4 3 4 18 3 dec } field "Longtitude" { desc "decimal, 0 - 255" data 2 1 ubyte entry 0 5 3 5 18 3 dec } field "Type" { desc "00 - Settler 01 - Militia 02 - Phalanx 03 - Legion" desc "04 - Muskeeteers 05 - Rifleman 06 - Cavalry 07 - Knights" desc "08 - Catapolt 09 - Cannon 0a - Chariot 0b - Armor" desc "0c - Mech Infantry 0d - Artillery 0e - Fighter 0f - Bomber" desc "10 - Trireme 11 - Sail 12 - Clipper Ship" desc "13 - IronClad 14 - Cruiser 15 - Battleship 16 - Submarine" desc "17 - Carrier 18 - Transport 19 - Nuclear 1a - Diplomat" desc "1b - Caravan ff - destroyed/disbanded unit (sec 3)" data 3 1 ubyte entry 0 7 3 7 18 2 hex } field "Movement" { desc "decimal, 0 - 255" desc "The value here is the actual movements remained X 3" data 4 1 ubyte entry 0 8 3 8 18 3 dec } field "Turns??" { desc "The number of turns for settlers??" desc "Not confirmed. Decimal, 0 - 255" data 8 1 ubyte entry 0 12 3 12 18 3 dec } field "Status" { desc "Status of the unit - hexdecimal." desc " " desc "00 - normal 02 - sentry" desc "08 - cannot move; sentry; or settler finished op" desc "10 - 40 - 80 -" data 9 1 ubyte entry 0 14 3 14 18 2 hex } field "Next Unit??" { desc "The number of the next unit??" desc "Not confirmed. Decimal, 0 - 255" data 10 1 ubyte entry 0 15 3 15 18 3 dec } field "City??" { desc "City under the unit's control??" desc " " desc "decimal. 0 - 254. 255 - none." desc "The value maps to the city records (0 means city 1.)" data 11 1 ubyte entry 0 16 3 16 18 3 dec } } relative "Romans/Russians Units Info" { desc "(White)" recloc 0x2cc0 12 128 field "Flags" { desc "0x20 = veteran, hexdecimal" data 0 1 ubyte entry 0 2 3 2 18 2 hex } field "Latitude" { desc "decimal, 0 - 255" data 1 1 ubyte entry 0 4 3 4 18 3 dec } field "Longtitude" { desc "decimal, 0 - 255" data 2 1 ubyte entry 0 5 3 5 18 3 dec } field "Type" { desc "00 - Settler 01 - Militia 02 - Phalanx 03 - Legion" desc "04 - Muskeeteers 05 - Rifleman 06 - Cavalry 07 - Knights" desc "08 - Catapolt 09 - Cannon 0a - Chariot 0b - Armor" desc "0c - Mech Infantry 0d - Artillery 0e - Fighter 0f - Bomber" desc "10 - Trireme 11 - Sail 12 - Clipper Ship" desc "13 - IronClad 14 - Cruiser 15 - Battleship 16 - Submarine" desc "17 - Carrier 18 - Transport 19 - Nuclear 1a - Diplomat" desc "1b - Caravan ff - destroyed/disbanded unit (sec 3)" data 3 1 ubyte entry 0 7 3 7 18 2 hex } field "Movement" { desc "decimal, 0 - 255" desc "The value here is the actual movements remained X 3" data 4 1 ubyte entry 0 8 3 8 18 3 dec } field "Turns??" { desc "The number of turns for settlers??" desc "Not confirmed. Decimal, 0 - 255" data 8 1 ubyte entry 0 12 3 12 18 3 dec } field "Status" { desc "Status of the unit - hexdecimal." desc " " desc "00 - normal 02 - sentry" desc "08 - cannot move; sentry; or settler finished op" desc "10 - 40 - 80 -" data 9 1 ubyte entry 0 14 3 14 18 2 hex } field "Next Unit??" { desc "The number of the next unit??" desc "Not confirmed. Decimal, 0 - 255" data 10 1 ubyte entry 0 15 3 15 18 3 dec } field "City??" { desc "City under the unit's control??" desc " " desc "decimal. 0 - 254. 255 - none." desc "The value maps to the city records (0 means city 1.)" data 11 1 ubyte entry 0 16 3 16 18 3 dec } } relative "Babylonians/Zulus Units Info" { desc " (Green) " recloc 0x32c0 12 128 field "Flags" { desc "0x20 = veteran, hexdecimal" data 0 1 ubyte entry 0 2 3 2 18 2 hex } field "Latitude" { desc "decimal, 0 - 255" data 1 1 ubyte entry 0 4 3 4 18 3 dec } field "Longtitude" { desc "decimal, 0 - 255" data 2 1 ubyte entry 0 5 3 5 18 3 dec } field "Type" { desc "00 - Settler 01 - Militia 02 - Phalanx 03 - Legion" desc "04 - Muskeeteers 05 - Rifleman 06 - Cavalry 07 - Knights" desc "08 - Catapolt 09 - Cannon 0a - Chariot 0b - Armor" desc "0c - Mech Infantry 0d - Artillery 0e - Fighter 0f - Bomber" desc "10 - Trireme 11 - Sail 12 - Clipper Ship" desc "13 - IronClad 14 - Cruiser 15 - Battleship 16 - Submarine" desc "17 - Carrier 18 - Transport 19 - Nuclear 1a - Diplomat" desc "1b - Caravan ff - destroyed/disbanded unit (sec 3)" data 3 1 ubyte entry 0 7 3 7 18 2 hex } field "Movement" { desc "decimal, 0 - 255" desc "The value here is the actual movements remained X 3" data 4 1 ubyte entry 0 8 3 8 18 3 dec } field "Turns??" { desc "The number of turns for settlers??" desc "Not confirmed. Decimal, 0 - 255" data 8 1 ubyte entry 0 12 3 12 18 3 dec } field "Status" { desc "Status of the unit - hexdecimal." desc " " desc "00 - normal 02 - sentry" desc "08 - cannot move; sentry; or settler finished op" desc "10 - 40 - 80 -" data 9 1 ubyte entry 0 14 3 14 18 2 hex } field "Next Unit??" { desc "The number of the next unit??" desc "Not confirmed. Decimal, 0 - 255" data 10 1 ubyte entry 0 15 3 15 18 3 dec } field "City??" { desc "City under the unit's control??" desc " " desc "decimal. 0 - 254. 255 - none." desc "The value maps to the city records (0 means city 1.)" data 11 1 ubyte entry 0 16 3 16 18 3 dec } } relative "Germans/French Units Info" { desc " (Dark Blue) " recloc 0x38c0 12 128 field "Flags" { desc "0x20 = veteran, hexdecimal" data 0 1 ubyte entry 0 2 3 2 18 2 hex } field "Latitude" { desc "decimal, 0 - 255" data 1 1 ubyte entry 0 4 3 4 18 3 dec } field "Longtitude" { desc "decimal, 0 - 255" data 2 1 ubyte entry 0 5 3 5 18 3 dec } field "Type" { desc "00 - Settler 01 - Militia 02 - Phalanx 03 - Legion" desc "04 - Muskeeteers 05 - Rifleman 06 - Cavalry 07 - Knights" desc "08 - Catapolt 09 - Cannon 0a - Chariot 0b - Armor" desc "0c - Mech Infantry 0d - Artillery 0e - Fighter 0f - Bomber" desc "10 - Trireme 11 - Sail 12 - Clipper Ship" desc "13 - IronClad 14 - Cruiser 15 - Battleship 16 - Submarine" desc "17 - Carrier 18 - Transport 19 - Nuclear 1a - Diplomat" desc "1b - Caravan ff - destroyed/disbanded unit (sec 3)" data 3 1 ubyte entry 0 7 3 7 18 2 hex } field "Movement" { desc "decimal, 0 - 255" desc "The value here is the actual movements remained X 3" data 4 1 ubyte entry 0 8 3 8 18 3 dec } field "Turns??" { desc "The number of turns for settlers??" desc "Not confirmed. Decimal, 0 - 255" data 8 1 ubyte entry 0 12 3 12 18 3 dec } field "Status" { desc "Status of the unit - hexdecimal." desc " " desc "00 - normal 02 - sentry" desc "08 - cannot move; sentry; or settler finished op" desc "10 - 40 - 80 -" data 9 1 ubyte entry 0 14 3 14 18 2 hex } field "Next Unit??" { desc "The number of the next unit??" desc "Not confirmed. Decimal, 0 - 255" data 10 1 ubyte entry 0 15 3 15 18 3 dec } field "City??" { desc "City under the unit's control??" desc " " desc "decimal. 0 - 254. 255 - none." desc "The value maps to the city records (0 means city 1.)" data 11 1 ubyte entry 0 16 3 16 18 3 dec } } relative "Aztecs/Egyptians Units Info" { desc " (Yellow) " recloc 0x3ec0 12 128 field "Flags" { desc "0x20 = veteran, hexdecimal" data 0 1 ubyte entry 0 2 3 2 18 2 hex } field "Latitude" { desc "decimal, 0 - 255" data 1 1 ubyte entry 0 4 3 4 18 3 dec } field "Longtitude" { desc "decimal, 0 - 255" data 2 1 ubyte entry 0 5 3 5 18 3 dec } field "Type" { desc "00 - Settler 01 - Militia 02 - Phalanx 03 - Legion" desc "04 - Muskeeteers 05 - Rifleman 06 - Cavalry 07 - Knights" desc "08 - Catapolt 09 - Cannon 0a - Chariot 0b - Armor" desc "0c - Mech Infantry 0d - Artillery 0e - Fighter 0f - Bomber" desc "10 - Trireme 11 - Sail 12 - Clipper Ship" desc "13 - IronClad 14 - Cruiser 15 - Battleship 16 - Submarine" desc "17 - Carrier 18 - Transport 19 - Nuclear 1a - Diplomat" desc "1b - Caravan ff - destroyed/disbanded unit (sec 3)" data 3 1 ubyte entry 0 7 3 7 18 2 hex } field "Movement" { desc "decimal, 0 - 255" desc "The value here is the actual movements remained X 3" data 4 1 ubyte entry 0 8 3 8 18 3 dec } field "Turns??" { desc "The number of turns for settlers??" desc "Not confirmed. Decimal, 0 - 255" data 8 1 ubyte entry 0 12 3 12 18 3 dec } field "Status" { desc "Status of the unit - hexdecimal." desc " " desc "00 - normal 02 - sentry" desc "08 - cannot move; sentry; or settler finished op" desc "10 - 40 - 80 -" data 9 1 ubyte entry 0 14 3 14 18 2 hex } field "Next Unit??" { desc "The number of the next unit??" desc "Not confirmed. Decimal, 0 - 255" data 10 1 ubyte entry 0 15 3 15 18 3 dec } field "City??" { desc "City under the unit's control??" desc " " desc "decimal. 0 - 254. 255 - none." desc "The value maps to the city records (0 means city 1.)" data 11 1 ubyte entry 0 16 3 16 18 3 dec } } relative "Americans/Chinese Units Info" { desc " (Light Blue) " recloc 0x44c0 12 128 field "Flags" { desc "0x20 = veteran, hexdecimal" data 0 1 ubyte entry 0 2 3 2 18 2 hex } field "Latitude" { desc "decimal, 0 - 255" data 1 1 ubyte entry 0 4 3 4 18 3 dec } field "Longtitude" { desc "decimal, 0 - 255" data 2 1 ubyte entry 0 5 3 5 18 3 dec } field "Type" { desc "00 - Settler 01 - Militia 02 - Phalanx 03 - Legion" desc "04 - Muskeeteers 05 - Rifleman 06 - Cavalry 07 - Knights" desc "08 - Catapolt 09 - Cannon 0a - Chariot 0b - Armor" desc "0c - Mech Infantry 0d - Artillery 0e - Fighter 0f - Bomber" desc "10 - Trireme 11 - Sail 12 - Clipper Ship" desc "13 - IronClad 14 - Cruiser 15 - Battleship 16 - Submarine" desc "17 - Carrier 18 - Transport 19 - Nuclear 1a - Diplomat" desc "1b - Caravan ff - destroyed/disbanded unit (sec 3)" data 3 1 ubyte entry 0 7 3 7 18 2 hex } field "Movement" { desc "decimal, 0 - 255" desc "The value here is the actual movements remained X 3" data 4 1 ubyte entry 0 8 3 8 18 3 dec } field "Turns??" { desc "The number of turns for settlers??" desc "Not confirmed. Decimal, 0 - 255" data 8 1 ubyte entry 0 12 3 12 18 3 dec } field "Status" { desc "Status of the unit - hexdecimal." desc " " desc "00 - normal 02 - sentry" desc "08 - cannot move; sentry; or settler finished op" desc "10 - 40 - 80 -" data 9 1 ubyte entry 0 14 3 14 18 2 hex } field "Next Unit??" { desc "The number of the next unit??" desc "Not confirmed. Decimal, 0 - 255" data 10 1 ubyte entry 0 15 3 15 18 3 dec } field "City??" { desc "City under the unit's control??" desc " " desc "decimal. 0 - 254. 255 - none." desc "The value maps to the city records (0 means city 1.)" data 11 1 ubyte entry 0 16 3 16 18 3 dec } } relative "English/Greek Units Info" { desc "(Pink)" recloc 0x4ac0 12 128 field "Flags" { desc "0x20 = veteran, hexdecimal" data 0 1 ubyte entry 0 2 3 2 18 2 hex } field "Latitude" { desc "decimal, 0 - 255" data 1 1 ubyte entry 0 4 3 4 18 3 dec } field "Longtitude" { desc "decimal, 0 - 255" data 2 1 ubyte entry 0 5 3 5 18 3 dec } field "Type" { desc "00 - Settler 01 - Militia 02 - Phalanx 03 - Legion" desc "04 - Muskeeteers 05 - Rifleman 06 - Cavalry 07 - Knights" desc "08 - Catapolt 09 - Cannon 0a - Chariot 0b - Armor" desc "0c - Mech Infantry 0d - Artillery 0e - Fighter 0f - Bomber" desc "10 - Trireme 11 - Sail 12 - Clipper Ship" desc "13 - IronClad 14 - Cruiser 15 - Battleship 16 - Submarine" desc "17 - Carrier 18 - Transport 19 - Nuclear 1a - Diplomat" desc "1b - Caravan ff - destroyed/disbanded unit (sec 3)" data 3 1 ubyte entry 0 7 3 7 18 2 hex } field "Movement" { desc "decimal, 0 - 255" desc "The value here is the actual movements remained X 3" data 4 1 ubyte entry 0 8 3 8 18 3 dec } field "Turns??" { desc "The number of turns for settlers??" desc "Not confirmed. Decimal, 0 - 255" data 8 1 ubyte entry 0 12 3 12 18 3 dec } field "Status" { desc "Status of the unit - hexdecimal." desc " " desc "00 - normal 02 - sentry" desc "08 - cannot move; sentry; or settler finished op" desc "10 - 40 - 80 -" data 9 1 ubyte entry 0 14 3 14 18 2 hex } field "Next Unit??" { desc "The number of the next unit??" desc "Not confirmed. Decimal, 0 - 255" data 10 1 ubyte entry 0 15 3 15 18 3 dec } field "City??" { desc "City under the unit's control??" desc " " desc "decimal. 0 - 254. 255 - none." desc "The value maps to the city records (0 means city 1.)" data 11 1 ubyte entry 0 16 3 16 18 3 dec } } relative "Indians/Mongols Units Info" { desc "(Grey)" recloc 0x50c0 12 128 field "Flags" { desc "0x20 = veteran, hexdecimal" data 0 1 ubyte entry 0 2 3 2 18 2 hex } field "Latitude" { desc "decimal, 0 - 255" data 1 1 ubyte entry 0 4 3 4 18 3 dec } field "Longtitude" { desc "decimal, 0 - 255" data 2 1 ubyte entry 0 5 3 5 18 3 dec } field "Type" { desc "00 - Settler 01 - Militia 02 - Phalanx 03 - Legion" desc "04 - Muskeeteers 05 - Rifleman 06 - Cavalry 07 - Knights" desc "08 - Catapolt 09 - Cannon 0a - Chariot 0b - Armor" desc "0c - Mech Infantry 0d - Artillery 0e - Fighter 0f - Bomber" desc "10 - Trireme 11 - Sail 12 - Clipper Ship" desc "13 - IronClad 14 - Cruiser 15 - Battleship 16 - Submarine" desc "17 - Carrier 18 - Transport 19 - Nuclear 1a - Diplomat" desc "1b - Caravan ff - destroyed/disbanded unit (sec 3)" data 3 1 ubyte entry 0 7 3 7 18 2 hex } field "Movement" { desc "decimal, 0 - 255" desc "The value here is the actual movements remained X 3" data 4 1 ubyte entry 0 8 3 8 18 3 dec } field "Turns??" { desc "The number of turns for settlers??" desc "Not confirmed. Decimal, 0 - 255" data 8 1 ubyte entry 0 12 3 12 18 3 dec } field "Status" { desc "Status of the unit - hexdecimal." desc " " desc "00 - normal 02 - sentry" desc "08 - cannot move; sentry; or settler finished op" desc "10 - 40 - 80 -" data 9 1 ubyte entry 0 14 3 14 18 2 hex } field "Next Unit??" { desc "The number of the next unit??" desc "Not confirmed. Decimal, 0 - 255" data 10 1 ubyte entry 0 15 3 15 18 3 dec } field "City??" { desc "City under the unit's control??" desc " " desc "decimal. 0 - 254. 255 - none." desc "The value maps to the city records (0 means city 1.)" data 11 1 ubyte entry 0 16 3 16 18 3 dec } } relative "Citie Information" { desc "CITIES LAYOUT (28 bytes/City - Start at 0x1508)" recloc 0x1508 28 128 field "Improvment" { data 0 3 ascii entry 0 2 3 2 18 6 hex } field "Latitude" { desc "decimal, 0 - 255" data 4 1 ubyte entry 0 3 3 3 18 3 dec } field "Longtitude" { desc "decimal, 0 - 255" data 4 1 ubyte entry 0 4 3 4 18 3 dec } field "Size" { desc "Size of the city? 0 - 255, decimal." data 7 1 ubyte entry 0 5 3 5 18 3 dec } field "Constructing" { desc "Item under constructtion" desc " " desc "ff - Palace fe - Barracks fd - Granary fc - Temple" desc "fb - Marketplace fa - Library f9 - Courthouse f8 - City Walls" desc "f7 - Aquaduct f6 - Bank f5 - Cathedral f4 - University" desc "f3 - Mass Transit f2 - Colloseum f1 - factory f0 - Manuf. Plant" desc "ef - SDI Defense ee - Recycling Center ed - Power Plant" desc "ec - Hydro Plant eb - Nuclear Plant ea - SS Structure" desc "e9 - SS Component e8 - SS Module" desc "e7 - Pyramids e6 - Hanging Gardens e5 - Colossus" desc "e4 - Lighthouse e3 - Great Library e2 - Oracle" desc "e1 - Great Wall e0 - Magellan's Expedition" desc "df - Michelangelo's Chapel de - Copernicus Observatory" desc "d8 - Women's Suffrage" data 9 1 ubyte entry 0 6 3 6 18 2 hex } field "Trade" { desc "Number of trades?" desc "Decimal, 0 - 255" data 10 1 ubyte entry 0 7 3 7 18 3 dec } field "Civilization" { desc "Controlling civilization" desc " " desc "NUMBERS COLORS CIVILIZATION MASK" desc "0 RED Barbarians 01" desc "1 WHITE Romans/Russians 02" desc "2 GREEN Babylonians/Zulus 04" desc "3 DARK BLUE Germans/French 08" desc "4 YELLOW Aztecs/Egyptians 10" desc "5 LIGHT BLUE Americans/Chinese 20" desc "6 PINK English/Greek 40" desc "7 GREY Indians/Mongols 80" data 11 1 ubyte entry 0 8 3 8 18 2 hex } field "Foods" { desc "Current amount of food" desc "0 - 65535 ? 2 bytes integer, decimal" data 12 2 uword entry 0 9 3 9 18 5 dec } field "Shields" { desc "Current amount of shield" desc "0 - 65535 ? 2 bytes integer, decimal" data 14 2 uword entry 0 10 3 10 18 5 dec } field "Land Usage" { desc "Land usage mask" data 16 3 ascii entry 0 11 3 11 18 6 hex } field "Specialist" { desc "Number of specialist x 4" desc "0 - 255, decimal" data 19 1 ubyte entry 0 12 3 12 18 3 dec } field "Spec. in use" { desc "Specialist in use" data 20 2 uword entry 0 13 3 13 18 4 dec } # You won't want to interfer this. # field "Name Index" { # desc "Index to city names" # data 22 1 ubyte # entry 0 xx 3 xx 18 3 dec # } field "Trade Routes 1" { desc "Index for the trade route" desc "0 - 254. 255 = none." desc "This map to trade route record (0 - means trade 1)" data 23 1 ubyte entry 0 15 3 15 18 3 dec } field "Trade Routes 2" { desc "Index for the trade route" desc "0 - 254. 255 = none." desc "This map to trade route record (0 - means trade 1)" data 24 1 ubyte entry 0 16 3 16 18 3 dec } field "Trade Routes 3" { desc "Index for the trade route" desc "0 - 254. 255 = none." desc "This map to trade route record (0 - means trade 1)" data 25 1 ubyte entry 0 17 3 17 18 3 dec } } }