FLEET DEFENDER: THE F-14 TOMCAT SIMULATION 9/12/94 Release Version: 2.0 non scenario ----------------------------------------------------------------------------- Thank you for buying FLEET DEFENDER F-14 TOMCAT. MicroProse, Inc. 180 LakeFront Drive Hunt Valley, MD 21030 Customer Service: (410) 771-1151 MPS BBS: (410) 785-1841 (1200-19,200),n,8,1 ----------------------------------------------------------------------------- Patch Note: If you are running with Fleet Defender Gold or the Fleet Defender Scenario then you do not need to use this patch. These fixes are already in those versions. ***************************************************************************** *** Update Installation Instructions *** 1. To update to latest version place the diskette in the disk drive and type "UPDATE". The UPDATE.BAT defaults to the "C:\MPS\F14" directory. If you have installed the game to a different drive or directory you will need to edit the UPDATE.BAT file found on the diskette. ***************************************************************************** ***************************************************************************** Changes & Fixes as of 9/12/94 1. Game will now run fine with faster machines. Planes will now takeoff from the carrier correctly. Your plane will not start jumping after flying for a long time. 2. Shift F-10 will view planes in opposite order of F-10. 3. You should not have problems locking bogeys up with TWSM, and missiles fired while in TWSM will always track like they should (under certain conditions in previous versions, AIM-54s would sometimes not go after the plane it was fired at). 4. AAA light in cockpit will now shut off after leaving area with AAA. If you were not running version 1.2 of the game (ie you have not installed a patch) then further fixes and changes will be listed further below. ***************************************************************************** ***************************************************************************** Changes & Fixes as of 5/6/94 1. *** Heading drift has been fixed!!! *** 2. If you Request Help (Shift F1) multiple times the assisting aircraft won't be occupying the same space. 3. Enemy chutes fall slower. 4. Planes will leave carrier at about the same speed we do. 5. *** Padlock Jitters are gone! *** 6. Afterburners on other planes will be on during proper conditions. 7. If you disable training in Oceana, you will no longer crash right away when you have to take off from the carrier. 8. Planes will not circle the first waypoint at the start of a mission (unless told too). 9. E key will work only if training is on, or if Easy Mode landing is on. 10. Your wingman's lights will turn off when he is attacking. 11. You will no longer padlock dead missiles. 12. Button 4 (on joystick) will now break lock (K key). (Previously L key) 13. You can no longer raise your gear on the deck. 14. Gun difficulty has been increased for authentic weapon setting. 15. No crash log messages after ejection. 16. Planes will take off when they should (No more meeting the second half of a strike group leaving the carrier as you return). 17. Helicopters will land on the carrier. 18. Higher level enemies will use Allied strategies in knife fight. 19. Higher level enemies will stick around much longer. 20. *** All wingmen in a group will match leaders skill (instead of being average) *** 21. AIs can fire Phoenix missiles at same range we can. 22. Explosions will take place on top of land. 23. Carrier guns will not fire in "Opposites" training mission. 24. Stategic Strike in Fighting Withdrawl has been fixed. What you were escorting didn't match what the mission was looking for. The other strategic strike missions are correct. 25. The Rush Hour missions in El Dorado Canyon have been tweaked. 26. Removed "bing-bongs" from buttons. 27. Sped up debriefing; holding mouse on button now cycles the list. 28. Fixed RIO/pilot wing reversals on edit pilot box. 29. Medal of Honor will now appear in medals box. 30. Adlib Gold digital wrapper sounds fixed. 31. Added six missing planes to enemies list in scramble screen. 32. Fly over option on missions ending in death has been removed from top two difficulty levels. 33. Not enough memory error reporting more robust. 34. Pilot rank properly updated in HOF. 35. RIO rank now is the same as pilot rank everywhere. 36. Mach indicator on the HSD has been fixed. 37. Turning radar off will now break lock (closure and range data will not be displayed on the HUD). 38. Fixed slight deviation problem with ball. 39. Data Link ranges have been expanded. 40. Addition of COCKPIT.GIF which labels the pilot's cockpit. To view use any GIF File viewer. 41. F14 JUKEBOX has been added. To listen to FLEET DEFENDER's music goto the \MPS\F14 Directory and type "F14JUKE". (Special Thanks to Jim McConkey!) Addtional: Brief explanation on how to use the Datalink in FDF-14 from the radar programmer as follows: D/L Operation - D/L will only function in Moderate/Authentic Mode Radar - D/L switch needs to be highlighted - Need to be within 100 nautical miles of the carrier or - 100 nautical miles of the AWACS - Only 8 D/L targets can be displayed at one time. - D/L targets will be displayed with upside down symbology. END FLEET DEFENDER: The F-14 TOMCAT SIMULATION Complied by Quentin Chaney/MicroProse Below is a list of all the digitized speech featured in FDF-14 and the source of the message. Not all communications in the game feature digitized speech. Special THANKS to the following F-14 Team Members for assistance: Scott Spanburg, Scott Elson and Michael McDonald. WINGMAN SPEECH TARGETING Wingman is targeting your target IM_HIT Wingman has been hit GUNS Wingman is firing his guns NOJOY Wingman sees no more targets ENGAGE_DEF Wingman is being attacked and needs help WINCHESTER Wingman is out of missiles TARGET_RANGE Range to bogeys, used in sanitize message ROGER Wingman has received your message ALTITUDE Altitude of bogeys (in 1000s of feet), used in sanitize message CONTACT Beginning of sanitize message FOX1 Wingman has launched Sparrow missile FOX2 Wingman has launched Sidewinder missile FOX3 Wingman has launched Pheonix missile RIO SPEECH SINGERLAUNCH Ground missile has been launched SINGER Ground radar has been detected WERE_HIT We have been hit SPIKE Radar has been detected LAUNCH Someone has launced at us CARRIER SPEECH RTB You may return to base NEGATIVE Your request (usually for landings) is not possible at this time GOOD_JOB You have achieved your mission, if no bogeys are around you may return to the carrier. If there are bogeys around and they kill planes you are protecting then you could still fail mission CLRD_LAND You have been cleared to land FIGHTS_ON Training message to say that you may begin to dogfight. Not used in current missions KNOCK_IT_OFF If a hard deck has been set then if an aircraft goes below the harddeck the fight is stopped YOURE_A_MORT If you are hit during an Oceana Training mission CLRD_TAKEOFF You are cleared for takeoff LSO SPEECH CALL_BALL You are comming in to land on the carrier and should be able to see the ball soon WAVE_OFF You are outside of safe landing parameters, or there is a problem on deck so do not land ADD_POWER You are below glide slope REDUCE_POWER You are above glide slope COME_LEFT You are to the right of glide slope COME_RIGHT You are to the left of glide slope CUT_POWER You have caught a wire and landed. Power down aircraft AWACS, CARRIER, or WINGMAN SPEECH CLEAN No bogeys near NOFACTOR Bogeys are not considered a threat (If not at war) INVESTIGATE Could be hostiles, check out if possible. Do not fire (not at war) VID Visual ID bogeys, could be hostiles but friendlys are near by. Do not fire (not at war) RED_FREE Hostiles have launched at you or at carrier group. You have been cleared - to fire (had not been at war, but situation has changed) CONTACT_BRG Beginning of bogey detection message, usually from Hawkeye Brought to you by: MicroProse On-Line Services! MPS*BBS (410) 785-1841 Copyright 1994 by MicroProse Software.